[Author]
Author = IamViperx
[Description]
Description = After torturing the leader of the Ballas, he said that they have a weapon and car deal going on in LSIA. Some people will give money and data for weapons and cars. Interrupt the Deal in Ballas Disguise and steal what you can.
[Objectives]
Objectivescount = 14

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -3218,832
Objectives[0]positionY = 736,8868
Objectives[0]positionZ = 3,455582
Objectives[0]Heading = 219,9999
Objectives[0]model = g_m_y_ballaorig_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = MachinePistol
Objectives[0]Weapon1 = HeavyPistol
Objectives[0]Weapon2 = BattleAxe
Objectives[0]Weapon3 = Revolver
Objectives[0]Weapon4 = MarksmanRifle
Objectives[0]Weapon5 = SpecialCarbine
Objectives[0]Weapon6 = PistolMk2
Objectives[0]Weapon7 = AssaultRifle
Objectives[0]Weapon8 = SNSPistol
Objectives[0]Weapon9 = MiniSMG
Objectives[0]Weapon10 = PipeBomb
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = -1
Objectives[0]mission_Actors[0]Failed_Text = The leader died.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -3224,736
Objectives[0]mission_Actors[0]positionY = 734,9274
Objectives[0]mission_Actors[0]positionZ = 3,452881
Objectives[0]mission_Actors[0]Heading = 290,0001
Objectives[0]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = Michael died.
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -3223,93
Objectives[0]mission_Actors[1]positionY = 736,0687
Objectives[0]mission_Actors[1]positionZ = 3,455582
Objectives[0]mission_Actors[1]Heading = 145,0001
Objectives[0]mission_Actors[1]String_Name = player_zero
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AdvancedRifle
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = -1
Objectives[0]mission_Actors[2]Failed_Text = Trevor died.
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -3223,508
Objectives[0]mission_Actors[2]positionY = 734,9894
Objectives[0]mission_Actors[2]positionZ = 3,455582
Objectives[0]mission_Actors[2]Heading = 84,99995
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AdvancedRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -3201,218
Objectives[0]mission_Vehicles[0]positionY = 755,6037
Objectives[0]mission_Vehicles[0]positionZ = 3,063705
Objectives[0]mission_Vehicles[0]Heading = 300,0007
Objectives[0]mission_Vehicles[0]Name = Buffalo
Objectives[0]mission_Vehicles[0]Model = buffalo
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = Your car got destroyed.
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -3217,95
Objectives[1]positionY = 736,9535
Objectives[1]positionZ = 2,455582
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = False
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = False
Objectives[1]Int_Task = 0
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = This outfit is weird.
Objectives[2]positionX = -3218,862
Objectives[2]positionY = 736,9714
Objectives[2]positionZ = 2,455582
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = True
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 3
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 155
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1655,535
Objectives[3]positionY = 3228,985
Objectives[3]positionZ = 39,53623
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -3220,645
Objectives[4]positionY = 737,1475
Objectives[4]positionZ = 2,455582
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = False
Objectives[4]Int_Task = 0
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]mission_ActorsCount = 11
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = -1548,053
Objectives[4]mission_Actors[0]positionY = -3232,053
Objectives[4]mission_Actors[0]positionZ = 13,94495
Objectives[4]mission_Actors[0]Heading = 10,00004
Objectives[4]mission_Actors[0]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = -1562,449
Objectives[4]mission_Actors[1]positionY = -3223,124
Objectives[4]mission_Actors[1]positionZ = 13,94495
Objectives[4]mission_Actors[1]Heading = 305
Objectives[4]mission_Actors[1]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = -1568,028
Objectives[4]mission_Actors[2]positionY = -3212,887
Objectives[4]mission_Actors[2]positionZ = 13,94495
Objectives[4]mission_Actors[2]Heading = 305
Objectives[4]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = -1563,834
Objectives[4]mission_Actors[3]positionY = -3205,229
Objectives[4]mission_Actors[3]positionZ = 13,94495
Objectives[4]mission_Actors[3]Heading = 155,0001
Objectives[4]mission_Actors[3]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = -1548,859
Objectives[4]mission_Actors[4]positionY = -3209,73
Objectives[4]mission_Actors[4]positionZ = 13,94495
Objectives[4]mission_Actors[4]Heading = 99,99992
Objectives[4]mission_Actors[4]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = -1556,686
Objectives[4]mission_Actors[5]positionY = -3217,057
Objectives[4]mission_Actors[5]positionZ = 13,94495
Objectives[4]mission_Actors[5]Heading = 15,00004
Objectives[4]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = -1565,831
Objectives[4]mission_Actors[6]positionY = -3217,279
Objectives[4]mission_Actors[6]positionZ = 13,94495
Objectives[4]mission_Actors[6]Heading = 280,0001
Objectives[4]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = -1567,12
Objectives[4]mission_Actors[7]positionY = -3208,234
Objectives[4]mission_Actors[7]positionZ = 13,94495
Objectives[4]mission_Actors[7]Heading = 265,0001
Objectives[4]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = -1560,633
Objectives[4]mission_Actors[8]positionY = -3204,141
Objectives[4]mission_Actors[8]positionZ = 13,94495
Objectives[4]mission_Actors[8]Heading = 155
Objectives[4]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = -1560,638
Objectives[4]mission_Actors[9]positionY = -3214,865
Objectives[4]mission_Actors[9]positionZ = 13,94495
Objectives[4]mission_Actors[9]Heading = 45,00006
Objectives[4]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = -1561,335
Objectives[4]mission_Actors[10]positionY = -3214,006
Objectives[4]mission_Actors[10]positionZ = 13,94495
Objectives[4]mission_Actors[10]Heading = 235
Objectives[4]mission_Actors[10]String_Name = g_m_y_ballaorig_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 100
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = Pistol
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = -1538,826
Objectives[4]mission_Vehicles[0]positionY = -3173,963
Objectives[4]mission_Vehicles[0]positionZ = 14,77625
Objectives[4]mission_Vehicles[0]Heading = 320,5728
Objectives[4]mission_Vehicles[0]Name = Titan
Objectives[4]mission_Vehicles[0]Model = titan
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicFrostWhite
Objectives[4]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = -1
Objectives[4]mission_Vehicles[0]Failed_Text = The plane got destroyed.
Objectives[4]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 10
Objectives[4]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 3
Objectives[4]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[4]mission_Props[0]PlaceOnGround = False
Objectives[4]mission_Props[0]FreesePosition = True
Objectives[4]mission_Props[0]positionX = -1561,172
Objectives[4]mission_Props[0]positionY = -3208,537
Objectives[4]mission_Props[0]positionZ = 12,9448
Objectives[4]mission_Props[0]rotationX = 0
Objectives[4]mission_Props[0]rotationY = 0
Objectives[4]mission_Props[0]rotationZ = 0
Objectives[4]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[4]mission_Props[1]PlaceOnGround = False
Objectives[4]mission_Props[1]FreesePosition = True
Objectives[4]mission_Props[1]positionX = -1557,981
Objectives[4]mission_Props[1]positionY = -3211,906
Objectives[4]mission_Props[1]positionZ = 12,9448
Objectives[4]mission_Props[1]rotationX = 0
Objectives[4]mission_Props[1]rotationY = 0
Objectives[4]mission_Props[1]rotationZ = -55
Objectives[4]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[4]mission_Props[2]PlaceOnGround = False
Objectives[4]mission_Props[2]FreesePosition = True
Objectives[4]mission_Props[2]positionX = -1556,861
Objectives[4]mission_Props[2]positionY = -3213,575
Objectives[4]mission_Props[2]positionZ = 12,9448
Objectives[4]mission_Props[2]rotationX = 0
Objectives[4]mission_Props[2]rotationY = 0
Objectives[4]mission_Props[2]rotationZ = -55
Objectives[4]mission_Pickup_Props_Count = 30
Objectives[4]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[0]Value = 1000
Objectives[4]mission_Pickup_Props[0]positionX = -1563,797
Objectives[4]mission_Pickup_Props[0]positionY = -3214,467
Objectives[4]mission_Pickup_Props[0]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[0]rotationX = 0
Objectives[4]mission_Pickup_Props[0]rotationY = 0
Objectives[4]mission_Pickup_Props[0]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[4]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[1]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[1]Value = 1000
Objectives[4]mission_Pickup_Props[1]positionX = -1563,344
Objectives[4]mission_Pickup_Props[1]positionY = -3213,869
Objectives[4]mission_Pickup_Props[1]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[1]rotationX = 0
Objectives[4]mission_Pickup_Props[1]rotationY = 0
Objectives[4]mission_Pickup_Props[1]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[2]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[2]Value = 1000
Objectives[4]mission_Pickup_Props[2]positionX = -1563,042
Objectives[4]mission_Pickup_Props[2]positionY = -3213,316
Objectives[4]mission_Pickup_Props[2]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[2]rotationX = 0
Objectives[4]mission_Pickup_Props[2]rotationY = 0
Objectives[4]mission_Pickup_Props[2]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[3]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[3]Value = 1000
Objectives[4]mission_Pickup_Props[3]positionX = -1562,616
Objectives[4]mission_Pickup_Props[3]positionY = -3212,959
Objectives[4]mission_Pickup_Props[3]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[3]rotationX = 0
Objectives[4]mission_Pickup_Props[3]rotationY = 0
Objectives[4]mission_Pickup_Props[3]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[4]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[4]Value = 1000
Objectives[4]mission_Pickup_Props[4]positionX = -1562,349
Objectives[4]mission_Pickup_Props[4]positionY = -3212,186
Objectives[4]mission_Pickup_Props[4]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[4]rotationX = 0
Objectives[4]mission_Pickup_Props[4]rotationY = 0
Objectives[4]mission_Pickup_Props[4]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[5]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[5]Value = 1000
Objectives[4]mission_Pickup_Props[5]positionX = -1563,172
Objectives[4]mission_Pickup_Props[5]positionY = -3212,026
Objectives[4]mission_Pickup_Props[5]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[5]rotationX = 0
Objectives[4]mission_Pickup_Props[5]rotationY = 0
Objectives[4]mission_Pickup_Props[5]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[4]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[6]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[6]Value = 1000
Objectives[4]mission_Pickup_Props[6]positionX = -1563,728
Objectives[4]mission_Pickup_Props[6]positionY = -3212,321
Objectives[4]mission_Pickup_Props[6]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[6]rotationX = 0
Objectives[4]mission_Pickup_Props[6]rotationY = 0
Objectives[4]mission_Pickup_Props[6]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 6
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[4] = 7
Objectives[4]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[5] = 7
Objectives[4]mission_Pickup_Props[7]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[7]Value = 1000
Objectives[4]mission_Pickup_Props[7]positionX = -1564,151
Objectives[4]mission_Pickup_Props[7]positionY = -3212,992
Objectives[4]mission_Pickup_Props[7]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[7]rotationX = 0
Objectives[4]mission_Pickup_Props[7]rotationY = 0
Objectives[4]mission_Pickup_Props[7]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[4] = 7
Objectives[4]mission_Pickup_Props[8]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[8]Value = 1000
Objectives[4]mission_Pickup_Props[8]positionX = -1564,215
Objectives[4]mission_Pickup_Props[8]positionY = -3213,663
Objectives[4]mission_Pickup_Props[8]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[8]rotationX = 0
Objectives[4]mission_Pickup_Props[8]rotationY = 0
Objectives[4]mission_Pickup_Props[8]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[4]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[9]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[9]Value = 1000
Objectives[4]mission_Pickup_Props[9]positionX = -1564,748
Objectives[4]mission_Pickup_Props[9]positionY = -3214,385
Objectives[4]mission_Pickup_Props[9]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[9]rotationX = 0
Objectives[4]mission_Pickup_Props[9]rotationY = 0
Objectives[4]mission_Pickup_Props[9]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[10]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[10]Value = 1000
Objectives[4]mission_Pickup_Props[10]positionX = -1564,596
Objectives[4]mission_Pickup_Props[10]positionY = -3214,568
Objectives[4]mission_Pickup_Props[10]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[10]rotationX = 0
Objectives[4]mission_Pickup_Props[10]rotationY = 0
Objectives[4]mission_Pickup_Props[10]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[11]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[11]Value = 1000
Objectives[4]mission_Pickup_Props[11]positionX = -1564,141
Objectives[4]mission_Pickup_Props[11]positionY = -3215,11
Objectives[4]mission_Pickup_Props[11]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[11]rotationX = 0
Objectives[4]mission_Pickup_Props[11]rotationY = 0
Objectives[4]mission_Pickup_Props[11]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[12]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[12]Value = 1000
Objectives[4]mission_Pickup_Props[12]positionX = -1562,693
Objectives[4]mission_Pickup_Props[12]positionY = -3214,112
Objectives[4]mission_Pickup_Props[12]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[12]rotationX = 0
Objectives[4]mission_Pickup_Props[12]rotationY = 0
Objectives[4]mission_Pickup_Props[12]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[13]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[13]Value = 1000
Objectives[4]mission_Pickup_Props[13]positionX = -1561,795
Objectives[4]mission_Pickup_Props[13]positionY = -3213,36
Objectives[4]mission_Pickup_Props[13]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[13]rotationX = 0
Objectives[4]mission_Pickup_Props[13]rotationY = 0
Objectives[4]mission_Pickup_Props[13]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[14]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[14]Value = 1000
Objectives[4]mission_Pickup_Props[14]positionX = -1561,74
Objectives[4]mission_Pickup_Props[14]positionY = -3212,786
Objectives[4]mission_Pickup_Props[14]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[14]rotationX = 0
Objectives[4]mission_Pickup_Props[14]rotationY = 0
Objectives[4]mission_Pickup_Props[14]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective_Count = 6
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[4] = 7
Objectives[4]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[5] = 7
Objectives[4]mission_Pickup_Props[15]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[15]Value = 1000
Objectives[4]mission_Pickup_Props[15]positionX = -1561,647
Objectives[4]mission_Pickup_Props[15]positionY = -3211,809
Objectives[4]mission_Pickup_Props[15]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[15]rotationX = 0
Objectives[4]mission_Pickup_Props[15]rotationY = 0
Objectives[4]mission_Pickup_Props[15]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[4]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[15]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[16]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[16]Value = 1000
Objectives[4]mission_Pickup_Props[16]positionX = -1562,023
Objectives[4]mission_Pickup_Props[16]positionY = -3211,346
Objectives[4]mission_Pickup_Props[16]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[16]rotationX = 0
Objectives[4]mission_Pickup_Props[16]rotationY = 0
Objectives[4]mission_Pickup_Props[16]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[4]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[16]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[17]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[17]Value = 1000
Objectives[4]mission_Pickup_Props[17]positionX = -1562,603
Objectives[4]mission_Pickup_Props[17]positionY = -3210,949
Objectives[4]mission_Pickup_Props[17]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[17]rotationX = 0
Objectives[4]mission_Pickup_Props[17]rotationY = 0
Objectives[4]mission_Pickup_Props[17]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[4]mission_Pickup_Props[17]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[18]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[18]Value = 1000
Objectives[4]mission_Pickup_Props[18]positionX = -1563,431
Objectives[4]mission_Pickup_Props[18]positionY = -3210,87
Objectives[4]mission_Pickup_Props[18]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[18]rotationX = 0
Objectives[4]mission_Pickup_Props[18]rotationY = 0
Objectives[4]mission_Pickup_Props[18]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[18]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[19]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[19]Value = 1000
Objectives[4]mission_Pickup_Props[19]positionX = -1564,381
Objectives[4]mission_Pickup_Props[19]positionY = -3211,006
Objectives[4]mission_Pickup_Props[19]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[19]rotationX = 0
Objectives[4]mission_Pickup_Props[19]rotationY = 0
Objectives[4]mission_Pickup_Props[19]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[19]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[20]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[20]Value = 1000
Objectives[4]mission_Pickup_Props[20]positionX = -1565,018
Objectives[4]mission_Pickup_Props[20]positionY = -3211,523
Objectives[4]mission_Pickup_Props[20]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[20]rotationX = 0
Objectives[4]mission_Pickup_Props[20]rotationY = 0
Objectives[4]mission_Pickup_Props[20]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[20]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[21]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[21]Value = 1000
Objectives[4]mission_Pickup_Props[21]positionX = -1565,219
Objectives[4]mission_Pickup_Props[21]positionY = -3212,32
Objectives[4]mission_Pickup_Props[21]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[21]rotationX = 0
Objectives[4]mission_Pickup_Props[21]rotationY = 0
Objectives[4]mission_Pickup_Props[21]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[21]Needed_For_Pickup_Prop_Objective[4] = 7
Objectives[4]mission_Pickup_Props[22]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[22]Value = 1000
Objectives[4]mission_Pickup_Props[22]positionX = -1565,317
Objectives[4]mission_Pickup_Props[22]positionY = -3213,343
Objectives[4]mission_Pickup_Props[22]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[22]rotationX = 0
Objectives[4]mission_Pickup_Props[22]rotationY = 0
Objectives[4]mission_Pickup_Props[22]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective[3] = 7
Objectives[4]mission_Pickup_Props[22]Needed_For_Pickup_Prop_Objective[4] = 7
Objectives[4]mission_Pickup_Props[23]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[23]Value = 1000
Objectives[4]mission_Pickup_Props[23]positionX = -1565,417
Objectives[4]mission_Pickup_Props[23]positionY = -3214,386
Objectives[4]mission_Pickup_Props[23]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[23]rotationX = 0
Objectives[4]mission_Pickup_Props[23]rotationY = 0
Objectives[4]mission_Pickup_Props[23]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[24]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[24]Value = 1000
Objectives[4]mission_Pickup_Props[24]positionX = -1565,119
Objectives[4]mission_Pickup_Props[24]positionY = -3215,123
Objectives[4]mission_Pickup_Props[24]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[24]rotationX = 0
Objectives[4]mission_Pickup_Props[24]rotationY = 0
Objectives[4]mission_Pickup_Props[24]rotationZ = -120,0001
Objectives[4]mission_Pickup_Props[25]Model = PICKUP_MONEY_MED_BAG
Objectives[4]mission_Pickup_Props[25]Value = 1000
Objectives[4]mission_Pickup_Props[25]positionX = -1561,172
Objectives[4]mission_Pickup_Props[25]positionY = -3208,537
Objectives[4]mission_Pickup_Props[25]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[25]rotationX = 0
Objectives[4]mission_Pickup_Props[25]rotationY = 0
Objectives[4]mission_Pickup_Props[25]rotationZ = -175
Objectives[4]mission_Pickup_Props[25]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[4]mission_Pickup_Props[25]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[25]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[25]Needed_For_Pickup_Prop_Objective[2] = 7
Objectives[4]mission_Pickup_Props[26]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[4]mission_Pickup_Props[26]Value = 1000
Objectives[4]mission_Pickup_Props[26]positionX = -1556,714
Objectives[4]mission_Pickup_Props[26]positionY = -3213,427
Objectives[4]mission_Pickup_Props[26]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[26]rotationX = 0
Objectives[4]mission_Pickup_Props[26]rotationY = 0
Objectives[4]mission_Pickup_Props[26]rotationZ = -175
Objectives[4]mission_Pickup_Props[26]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[26]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[26]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[27]Model = PICKUP_WEAPON_ADVANCEDRIFLE
Objectives[4]mission_Pickup_Props[27]Value = 1000
Objectives[4]mission_Pickup_Props[27]positionX = -1556,544
Objectives[4]mission_Pickup_Props[27]positionY = -3213,629
Objectives[4]mission_Pickup_Props[27]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[27]rotationX = 0
Objectives[4]mission_Pickup_Props[27]rotationY = 0
Objectives[4]mission_Pickup_Props[27]rotationZ = -175
Objectives[4]mission_Pickup_Props[27]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[4]mission_Pickup_Props[27]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[28]Model = PICKUP_WEAPON_SAWNOFFSHOTGUN
Objectives[4]mission_Pickup_Props[28]Value = 1000
Objectives[4]mission_Pickup_Props[28]positionX = -1557,774
Objectives[4]mission_Pickup_Props[28]positionY = -3212,114
Objectives[4]mission_Pickup_Props[28]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[28]rotationX = 0
Objectives[4]mission_Pickup_Props[28]rotationY = 0
Objectives[4]mission_Pickup_Props[28]rotationZ = -175
Objectives[4]mission_Pickup_Props[28]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[28]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[28]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]mission_Pickup_Props[29]Model = PICKUP_WEAPON_SAWNOFFSHOTGUN
Objectives[4]mission_Pickup_Props[29]Value = 1000
Objectives[4]mission_Pickup_Props[29]positionX = -1558,114
Objectives[4]mission_Pickup_Props[29]positionY = -3211,695
Objectives[4]mission_Pickup_Props[29]positionZ = 13,44495
Objectives[4]mission_Pickup_Props[29]rotationX = 0
Objectives[4]mission_Pickup_Props[29]rotationY = 0
Objectives[4]mission_Pickup_Props[29]rotationZ = -175
Objectives[4]mission_Pickup_Props[29]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[4]mission_Pickup_Props[29]Needed_For_Pickup_Prop_Objective[0] = 7
Objectives[4]mission_Pickup_Props[29]Needed_For_Pickup_Prop_Objective[1] = 7
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Drive to the ~y~deal~w~.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -1559,505
Objectives[5]positionY = -3205,247
Objectives[5]positionZ = 12,94495
Objectives[5]Heading = -2580
Objectives[5]Diameter = 100
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 50
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Clear out ~r~Ballas ~w~and ~r~Merryweather~w~.
Objectives[6]Text2 = 
Objectives[6]Type = Kill_Actors
Objectives[6]positionX = -1555,913
Objectives[6]positionY = -3202,724
Objectives[6]positionZ = 12,94495
Objectives[6]KillAll1 = True
Objectives[6]KillAll2 = False
Objectives[6]Kill_Actors_Add_Blips = True
Objectives[6]Kill_Actors_Add_Markers = False
Objectives[6]DropPickups = False
Objectives[6]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Steal the ~g~money ~w~and the ~g~weapons~w~.
Objectives[7]CollectPickupsAddBlips = True
Objectives[7]FaildText = 
Objectives[7]Type = Collect_Pickup
Objectives[7]positionX = -1559,414
Objectives[7]positionY = -3210,988
Objectives[7]positionZ = 12,94495
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Steal the ~b~plane~w~.
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = -1553,228
Objectives[8]positionY = -3194,795
Objectives[8]positionZ = 12,94495
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = -1546,952
Objectives[9]positionY = -3164,185
Objectives[9]positionZ = 12,94495
Objectives[9]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[9]Random_Actors_Vehicle_Model_Name = buzzard
Objectives[9]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[9]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 2
Objectives[9]Random_Actors_Max_ReSpawn = 4
Objectives[9]Random_Actors_Spawn_End = False
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver the~b~ plane ~w~to the ~y~Sandy Shores Airfield~w~.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 1642,21
Objectives[10]positionY = 3228,714
Objectives[10]positionZ = 39,41154
Objectives[10]Heading = -3340
Objectives[10]Diameter = 100
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 50
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = True
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = 1650,423
Objectives[11]positionY = 3232,959
Objectives[11]positionZ = 39,49178
Objectives[11]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[11]Random_Actors_Vehicle_Model_Name = blista
Objectives[11]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[11]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 3
Objectives[11]Random_Actors_Max_ReSpawn = 3
Objectives[11]Random_Actors_Spawn_End = True
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = 1656,428
Objectives[12]positionY = 3231,515
Objectives[12]positionZ = 39,54769
Objectives[12]Random_Actors_Actor_Model_Name = g_m_y_ballasout_01
Objectives[12]Random_Actors_Vehicle_Model_Name = buccaneer
Objectives[12]Random_Actors_Vehicle_Primary_Color = MattePurple
Objectives[12]Random_Actors_Vehicle_Secondary_Color = MattePurple
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 3
Objectives[12]Random_Actors_Max_ReSpawn = 3
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Defend the product.
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1659,257
Objectives[13]positionY = 3226,754
Objectives[13]positionZ = 39,56036
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 35
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

